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Channel: Questions in topic: "clipping plane"
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Point light min/max range

Hi folks, I've asked this question before but had no real answer. Basically, I'm wondering if there's a way to set a clipping plane for a light source. I want to set up a point light that will only...

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Blurred Clipping Plane?

I want objects that are far away to look blurry, similar to if there were a shortened clipping plane, but instead of not being rendered, it was just foggy or blurry. Does anyone know how to do this...

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On Collision sound clip change

I'm trying to make is so if someone went on land the sound of one walking on it will play, and if you go into the ocean it will sound like you are swimming. using UnityEngine; using System.Collections;...

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How to prevent objects from disappearing when zooming in an orthographic...

My viewport is set to an orthographic wireframe top view. When I try to zoom in with the mouse wheel, at some point the objects disappear from the viewport, like if they were getting out of the...

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How to make the MainCamera 'far clipping plane' a Sphere

I've searched a long time with different tags like viewdistance drawdistance circle sphere.. but I cannot find any information about this.. How do I set the "draw distance" called "Clipping Planes -...

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How to play audio at specific point of clip?

Hi, I am trying to figure out how to play an audio file at a specific point OF the clip. Are there any methods and/or script references I can use to achieve this?

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How to control the FarClipPlane of a reflection camera in Unity3d (4.3f1)

Okay, so I have the following scenario: I used [http://wiki.unity3d.com/index.php?title=MirrorReflection2][1] to add a mirror to my scene. Then I noticed that the amount of draw-calls skyrocketed to...

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Near clipping plane is different when game is maximized

I am having an issue with my near clipping plane. When testing with "maximize on play" selected or using "build and run" my character is being partially clipped (it is first person using an Oculus Rift...

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When playing a scene, Render LOD lines are visible?

When playing back my scenes, I'm seeing the game scene as normal, but Im ALSO seeing lines in my viewport, that seem to be Level of Detail lines that cut off the full res view of the scene at a certain...

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3rd Person Camera clips through walls

Right now what I have sort of works. It does stop the camera from clipping most of the time. However if you rotate the camera too quickly it will clip. There is something that is causing the issue, but...

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Shadows on multiple cameras

In my game the player sees out of two cameras. The first camera has a near clip of 0.01 and a far clip of 10. The second one is from 10 to 1000. If I turn shadows on, I get the image below, and I want...

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camera clipping planes flickering

Hi, I have a problem with setting camera clipping planes to get correct close and far rendering at the same time. If I set near clipping above 0.05 cockpit panel does not render anymore, see the...

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Why does my lighting create square boxes at sharp angles?

See image below. Not using anything fancy; just a basic terrain with a directional and point light. I've spent weeks on this problem and can't find any information on the internet or anyone else with...

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How to fix z-fighting

I have a problem which is when 2 objects that perfectly overlap the flicker. I know that you can fix this by changing the camera clipping planes, but if I use this the player can not see beneath his...

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Blue strip appears on water at edge of camera's clipping plane

Hi! I think I might be fundamentally understanding something about clipping distances as I don't seem to be getting answers to questions related to this,, But I was wondering if anyone knew what I...

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Unity5 scene camera clips planes

So I have never encountered this before but once I started using Unity5 this started happening, depending on the distance of the object from the camera, the scene camera keeps clipping the objects. Is...

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Is there any way to create a fade effect in order to hide what isn't rendered...

Hi, I'm working on a game, and in order to increase framerate, I had to reduce the far clipping plane. However, as a result, you can see an ugly gap of sky at the places that are too far away for the...

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Multiple cameras, foreground strangely obscured, clip distance

Here's a weird thing, I have a totally normal ortho game with some orth icons (3d objects) on top. Naturally the depth, clearing, even culling is correct. In spite of all this, bizarrely objects in the...

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How get rid of shadows of meshes clipped by a shader?

My goal is to have a plane in front of which nothing is shown. Well, with some help I've learned that this can be done with the clipping function using a surface shader, eg. like in the clipping...

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Camera Clipping Help

![alt text][1] [1]: /storage/temp/69928-untitled.png How to fix this?

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