Objects disappear when camera gets closer
I have a problem with when the camera moves closer to the objects in the scene they'll just disappear. ![alt text][1] The grid of spheres is generated using Graphics.DrawMeshInstancedIndirect(). I had...
View ArticleClipping Plane in URP
Hi, I'm trying to make a clipping plane for my game that will make objects disappear as they pass through it. I found a tutorial that does this, but it doesn't work with URP. This is the tutorial here:...
View ArticleDifferent Clipping planes on different android devices,Different clipping...
Hello, please help I get different clipping planes on different android devices, so that I can't see far enough on samsung tablet for example, but can see far enough on a samsung galaxy note 8. Can't...
View ArticleObjects at the far clipping plane visible at the sides of the screen
Hi All! I wonder if there is a neat solution to the problem that the objects that are at the distance from the camera about equal to the far clipping plane are visible at the sides of the screen but...
View ArticleUnity changes my camera far plane clipping
Hi, I am making project for oculus quest, I setup project settings according this link: https://developer.oculus.com/documentation/unity/unity-conf-settings/ I managed to make basic stuff, but after...
View ArticleHow to permanently set near clipping plane to 0?
Every time I play the game, the game tab doesn't show anything, but the objects are rendered in the scene tab. Every time the game is ran, the near clipping plane is automatically set to 0.03. I have...
View ArticleIOS Build Camera clipping planes
Hello Everyone Currently, I'm making Endless Runner Game, Tiles comes to player and player looks like moving. When I get IOS build far Tiles doesnt appear till it comes to certain point. In Android...
View ArticleClipping Plane Problem
so im making an fps multiplayer game, my camera clips through walls and seeing the other side, but i found a solution to that, however when i decrease the clipping plane to 0.1 in order for the...
View ArticleChanging Far Clip Plane via Script doesn't work!
Hello I have my main camera following my "Player". I want its FarClipPlane to increase from 300 (my default value) to 700 when "Player" collides an invisible box with a box collider set to triggered. I...
View ArticleStrange lighting on large-scale objects when using fog in VR
I'm making a cool-looking misty skyscraper scene for my VR game, but I've been getting some strange lighting layers on the objects. When you tilt your head, you see the lightness of the fog change...
View Article*Complete noob* camera seeing through walls
So, I'm a graphic designer/illustrator by trade, but I need to make a virtual gallery for me and some other artists that vistors can walk through. The camera keeps seeing through walls so that other...
View ArticleHow can I fix flickering in a distant terrain object with a VR flight sim for...
Hello. I'm working on a flight simulator for the Oculus Quest, and need to be able to render my simple terrain a significant distance from the OVR camera. In the editor there is no flickering in the...
View Articleunity project clipping
so basically i was working on my unity project and out of the blue something started clipping thru my scene view and i have tried deleting my plane, canvas, and almost all of my project but nothing...
View ArticleVegetation is clipping too far
I have my far clipping plane set to 99999 and it's still clipping when fairly close. There are also small plants around those trees that aren't showing unless I'm very close. There is supposed to be...
View ArticleHow to have player camera Render enemy but not itself with same tag and...
I am working on a multiplayer FPS and my Player camera cannot see its own body. It can only see just his arms to prevent the camera in the body and stuff. I did this with a clipping mask and a layer...
View Articlecamera farclip plane trouble,can't edit farclip plane in unity inspector panel.
I downloaded the 3d Game Kit and want to change the camera farclip plane from 5000 to about double that. When I change the number from 5000 to something else, the number resets to 5000 automatically....
View ArticlePlayer adjusted clipping plane,
I'm making a squad-based tactics game, and I need the player to be able to able to adjust a clipping plane that's not in line with the main camera. Tops of trees, and floors the player isn't on needs...
View ArticlePrevent objects from disappearing when zooming in on an orthographic scene?
![alt text][1] Looking to get rid of this effect. Read a suggestion that said setting the clipping planes to a negative value should work, but the clipping planes in a scene view seem to be prevented...
View ArticleWater surface - User can see through surface (Near clipping)
Hi! I have a problem, for which I can't find any solution. In a 3D scene, when a player's camera is just a bit below/or above the level of a water surface, he can see through it: ![Water level...
View ArticleRender distance editor.
Hello, I wonder if there is a way to decrease the render distance of the camera in the **Scene View**. I tried *SceneView.lastActiveSceneView.camera.farClipPlane* but it didn't worked and...
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